Tuesday, August 6, 2019

Primary drivers of the organizational change

Primary drivers of the organizational change This is the key essential driver of the organizational change. Companies which do not maintain their financial standards or required to reevaluate their objectives and process. When a new opponent gives an enter in to the market with a new technology which is advanced or with labor at low cost then the company which had officially enjoyed profits will experience fall in the share value of their market . A company which as faced a failure to preserve its position in the competitive presents can experience pressure on its resources and compel to face the second thought on the cost of capital and deployment of the resources. Strategic change in the objectives:- This is the primary driver of the organizational change. When a company changes its center of attention to a customer oriented service from a product oriented service then new process comes in the existence to assist this reorientation, which results in the unemployment to the active staff or processes which are manufacturing. End of the product development:- A product reaches of its development life cycle when companies are strained stop its production to reduce the operating cost which helps them to survive in the existing market. At the end of the life cycle of the product development many of the companies sell out are combined with its competitors in the existing market. This makes the company to face the structural changes in its trade processes to either sustain profitability or concentrate on evolving opportunities. New technology:- New technology can be addresses ad major driver of the organizational change. For an instance internet dominating on the old style print media companies. The browsing levels of internet is increasing day by day worldwide, which as forcing companies to acclimatize their active operations to the changing preferences of the consumers . Companies which ignore to follow the upcoming trends will experience the fall in share value will compare to its opponents who adapt the rising technologies to address the demands of their customers. Fusions and acquisition:- When companies unite their operations then cost cutting on a significant level and the reengineering takes place unemployment remodeling to lineup with the objectives of the management steer the organizational change. Fusion of a fusion of a few companies can create the large considerable aims to modernize their operations and join existing operation into a centralized model. BURECRATIC ORGANIZATION:- Burecratic organization is a kind of government which is created by the assembly of unelected workers administrators and managers, who follow rules shaped by the nominated and designated authorities of the department. Basic principles:- Utilizing set of measures deal to deal a worker. Remote relations among the people. Utilizing a set of principles to cover the privileges and duties an employee. Division of manual labor from will designed field. Authority with discreet chain of command. Technical competence is the base for promoting and selection of the employee. Strengths:- Employees are control with a clear set of rules and regulations. The system is centralized and everything is monitored. It follows standardization and makes everyone to follow the same procedure. It is based on the impersonal orientation. It is legally tenure based. Weaknesses:- The decision making and all the other processes are very slow The jobs may become boring for the employees The communication has to go through so many levels that it gets distorted. Too much control discourages innovation and creativity. There are too many levels in the hierarchy. The bureaucracy itself encourages political behavior and people try to use other means to go up the hierarchy. 2.1b):- Argos is one of the largest retailers in the United Kingdom. It has 750 stores located all over the United Kingdom. Argos is unique among the major retailer in the uk , as its primary mains on discipline goods is by means of a catalog. Argos is a catalog merchant. Customers can browse through its catalog select the desired goods and pay the price for their desired goods and collect them from the collection desk in the store or deliver their goods directly to home. Argos possess many brands like Chad valley, Elizabeth duke, bush, mikomi, and Alba. Argos was once a FTSE100 INDEX but now owned by a home retail group. It was found by Richard Tompkins. He is the person who started green shield stamp in the United Kingdom. He rebranded the green shield stamps catalog shops as Argos in July 1973. The first Argo store opened on the A28 STURRY ROAD, CANTERBURRY. Argo started with thousand member of staff and 1000000 pounds income during the week in November. A new slogan helping you live for less was introduce in January 2010 as a part of the rebranding process. It is a register owner for several brands. Discuss and Compare the ways of Organizational development. Which one is appropriate and feasible for your selected organization? Justify your choice. (2.1.c) Organization Development is an effort planned, organization-wide, and managed from the top, to increase organization effectiveness and health through planned interventions in the organizations processes, using behavioral-science knowledge. -Beck hard, Organization development: Strategies and Models, Reading, MA: Addison-Wesley, 1969, p. 9. Todays organizations operate in a rapidly changing environment. Consequently, one of the most important assets for an organization is the ability to manage change and for people to remain healthy and authentic. It is defined as a continuous process which is implemented by all the organizations. Organization development makes its people who are only operational into talented to gain better results which helps in the expansion and increase in its production by various plans to gain returns. Development in the product range expanse business. Changes and development of Argos:- Argos as experienced changes in the life increasing in the variety of different goods. Because of the vary traditions in the United Kingdom. Each and every product in the Argos catalog or grouped according tools type for example computer peripherals, jewellary, toys for kids etc. Argos owned some of the brand and rebranded them as their own brand. Customers for made convenient by introducing new technologies this also helped the company to face the increasing competition in market. For an instance, customers are made convenient by introducing the self check machines which helps them to check the availability of the desired products from the bulk varieties and categories present in the store. Introduction of these type of new technologies not only made the customer to feel convenient but also it helped to be in the top position in the competitive market. Argos is also attracting the customers by reducing the prices of the product introducing deals with discounts for the customers to m ake them feel that they gain something profitable from the offers. Introducing of these type of discounts and deals increases the sales of the company and existence of the company for long terms in the market which is competitive. Development required for the Argos:- The infrastructure of the company should be improved drastically. Argos should update its new technologies like embedding the two different technologies which made the company unique in the market for example self checkout machines which are introducing by the Argos to provide quality service tools customers should be embedded with paying machines. This reduces the queues at the cash counters which makes the customers feel comfortable. Introduction of new products according to the developing generations should be made available in the company for example multimedia products, automotive products and products with nano technology should be made available in the Argos store. Security inside the store should be increased drastically, which makes the customer feel safe and secure. Introduction of multinational and multi cultural products attracts the different kind of customers. Covering the entire region by dividing into small parts and establishing the stores in according to the divided regions. This makes the Argos company to reach all the customers in the United Kingdom. Availability of online shopping should be increased. Use appropriate tools (Stakeholder analysis is compulsory) to develop the systems to understand and involve appropriate stakeholders in the introduction of change. Evaluate how successful your system will be specially in handling the resistance to change in the organization. (2.2.a 2.2.b) Stakeholder management a vital role in the success of every organization it is an important an discipline which is followed by the successful people and to win support from others. Stakeholder management consist of two important elements they are Stakeholder analysis Stakeholder planning Stakeholder analysis:- Stakeholder analysis is defined as a technique which is utilize to spot out the key elements of the people whom have to be one over. Stakeholder planning:- Stakeholder planning is defined as the as defined as the procedure which built the support to make a succeed. Stakeholders are the people whose participation and support are considered to be crucial in achieving the goals and objectives of the project and leading the project to its success. So recognizing of all the stakeholders is considered to be an important activity for a project manager to guarantee the success of the project. Stakeholder can be individual within the project, individuals within the organization and individuals or groups outside the organization. Managing of stakeholders for a project involves stakeholder identification, action taking, management of the stakeholder expectations reviewing and the repeating the status, assessing stakeholder influence, analyzing the stakeholder interest and documentation of the needs of the stakeholder. Step by step process of the analyzing the stakeholder analysis:- Categorizing stakeholders:- It is the first step in the stakeholder analysis this stage things about who yours stakeholders are and all the people who are pretentious by the work and who can influence are have cover on over it, or show interest in its successful or unsuccessful conclusion. Prioritize stakeholder:- After identifying the stakeholders of company there will be long list of people and organizations who are influenced by our work. Some of people this people and organizations can have a power to block it or advance it and some of them may be interested in what we are doing Understanding the important stakeholder:- In this stage we need to know more about our stakeholders. It is essential to know about their view and reactions there project. It is also essential to know how to engage them in the project and how to communicate with them. What are the benefits of the stakeholder analysis? With the help of the stakeholder analysis a project can identified Possible issues which disorders the project Methods to minimize the possible negative force and to manage the negative stakeholders. Important people for distributing the information during the execution face Benefits of the all the stakeholders who may be affected or affect the project. Planning of the communication and strategy of managing the stakeholders during planning face of the product Groups that should get encouragement to take part in various stages of the project. Engaging all the stakeholders throughout the life cycle of the project is a vital key for the success of the project. Management of the stakeholder expectations and guaranteeing their active involvement is key essential to project as It is necessary for maintenance of the project and completing the project successfully. It gives the chance the individuals or groups to articulate their thoughts, problems, and concerns over the project. It gives a logic of liability and develops responsibility. It facilitates effectual threat identification and planning of the response. It also opens up and outstanding learning opportunity for both the stakeholders and the project team. For your chosen organization recommend the changes required to attain or sustain competitive advantage in the business world. Support your answer with appropriate models and process for change in the organization. (2.3.a) The basic objective of study was to mould the dealings between organizational culture and change defining the ways in which a privileged knowledge of organizational culture affects the process of executing change, and identifying the different stages of the change process at which the communication between organizational culture and change executing methods holds significance of the functions. Many of the present models and structures of the organization change admit the pressure of implicit proportion of organizational life at one or more different stages of the change process. These models replicate contradictory levels of granularity which respect to the process of completing organizational change and each recognizes typical stages of change execution. The model and structure of the organizational change in cultural circumstance establish in this article was urbanized to reflect different stages in the process of implementing the change where organizational culture apply different ial influence. Business development driven change:- Business development potentially consist of everything which is concerned with the excellence of the business are the organization. Business development planning firstly needs establishment of the aims for the development of the business and then originating in a strategy for business development, which would include some or all the following methods of development. Trade development New product development New market development Shape of the business organization Structure and process development Logistics and supply chain development Management and communication development Strategic development Distribution development International development New product development (NPD):- NPD is the term which explains the whole process of bringing a new product or service in to the existence to the market. Marketing according to its nature involve innovative ideas different functions of the organizations. Innovative ideas are essential for reacting to varying demand by the market which is targeted and the exerted pressure by the opponents. These changes are obvious in decision making in all marketing which includes the development of a new product. New product development process include 8 stages they are idea generation, idea screening, concept development and testing the concept, business analysis, product development, market development, market testing and product launch. Process development:- Process development is defined as developing a manufacturing process to accommodate Logistics:- Logistics is defined as a business planning structure for the management of material, facility, data and capital flows. It includes the increasingly complicated information, communication and control systems required in todays business environment. SUPPLY CHAIN MANAGEMENT:- A supply chain is the process of moving goods from the customer order through the raw materials stage. All organizations have supply chains of varying degrees, depending upon the size of the organization and the type of product manufactured. These networks obtain supplies and components, change these materials into finished products and then distribute them to the customer. Managing the chains of events in this process is what is known as supply chain management. Effective management must take into account coordination all the different pieces of this chain as quickly as possible without losing any of the quality or customer satisfaction. Acquisitions and disposals:- General form of the business development is partly subjective, partly scientific with the base of a thoughts and requirements of the business owners or chief executive officers. There are different methods and processes to expand the business which accomplish the growth and improvement and hardly ever is just one of these a single best solution. Business development is also called as black art i.e. it is difficult to analyze and difficult to apply a replicable process. Process models:- Process models of change authorize the series of events which are necessary to effect organizational change concentrating more on required basic steps of implementation than on conceptual task required. All process models tolerate homage to lewins1947 classic three stage model of change, defining the necessary succession through the phases of unfreeze, refreeze and change. Following process models which outline the series of events which are to be elaborated to varying degrees upon these necessary basic stages of change in his recent retaliation, burk2008 highlighted the role of the leadership at each stage adding a prelaunch stage focused on preparing an organization for the troubles some effects and change Process models change have been differentiated with respect to the underlying philosophical perspectives and definitions they symbolize, major underlying statements and types of sense making that describe each approach. All though the number of categories and labels in each differentiation scheme varies. There have five different process models have been classified. Evolutionary (inevitable) Teleological (planned) Life cycle (maturational) Political (strategic) Social cognitive (conceptual) Organization culture is afforded contradictory roles and significance of the function in each of these process models change. Kezar2001 reserved a 6th category of cultural change for process models particularly aimed at varying organizational culture. Process models of cultural change are identified by organizational theorists in spite of fact that the concept of culture was basically developed to clarify the in availability, not change organizational culture has constantly evolved as a crucial variable to determining the success of the efforts to realize institutional change. Both theoretical and process models of organizational change have been modernize to replicate the position of cultural dynamics in moderating efforts of the leaders to pressure the attitudes customs and performance of the supporters in organizational settings. The procedure in which organizational culture has been integrated in to these models of change which provides a frame works for considerating the questions which are addressed in this study. Develop a detail plan to implement the recommended changes and evaluate at least 3 possible outcomes organization may achieve after successful implementation. (Task 2.3.b) Implementation plan: Proper plan is required to bring change and succeed in every organization. Identifying the opportunities and available solutions should be done before the implementation. Identify all the issues of execution by gathering the required data from the important people who brings the change and can evaluate the important options like resources and priorities. In Argos implementation plans introduces the self checkout machine with embedded technology and home delivery concept. Firstly Argos should have some time line and aims to reach the objective before the implementation plan according to the plan the task should be allocated an all the necessary resources should be gathered For the execution of the implementation plan. Implementation of plan as follows:- Self checkout machine embedded with paying machine. Drive through and home delivery concept. Plan1:- Firstly self checkout machines embedded with paying machines are introduced in selected store where a wide variety of customers come to the store daily. Then all the customers are educated about how it will works the advantages of the self checkout machines embedded with paying machines explaining detail to the customers. This new technology which is introduce will avoid the customers standing in the queues by reducing their wastage of their valuable time. Then after a certain short period feedback from the customers is collected. Find out if there any issue and fix it by taking enough time without its occurrence in the future and improving the changes and developments in accordance to the customer feedback should be done. Again after a certain period of time if the product is successful without any complainants by the customers then install the product in all the stores to provide qualitative services for the customers. Finally evaluate the success percentage in the execution of pla n which expands the growth of the organization. Plan2:- Firstly advertise about the drive through and home delivery concept in selected areas. Then give a complete awareness and the working structure of the home delivery concept. Explain the advantages that customers by introducing this concept there is no need of customers to come in to the stores to buy the products. A catalog embedded with the paying machine is payment and give the details for delivery. After introducing this concept feedback of the customers is collected and the processes are monitored frequently. Delivery of the product should be made in time with any damage to the product and delay. Again after a certain period of time if the product is successful without any complainants by the customers then install the product in all the stores to provide qualitative services for the customers. Finally evaluate the success percentage in the execution of plan which expands the growth of the organization. By using the embedding technology with self check out machines and paying mac hines. Customers can find the products easily and they need not to stand in the queue for payment. They can search the products and they can able to pay the amount by using this new electronic device. Once they pay the amount they will get one receipt. When the receipt shows they can get the products in concerned counter. By using drive through customers save the time and no need to search the things what they want. So they get the served simply through the window. Once the plans are implemented successfully to bring the change in the stores people attract automatically because of the quick service. When the customers get quick service they attract to the stores hence the profits may increased more over they get the satisfaction when their expectations reached by providing the quality service hence the company goals satisfied.

Monday, August 5, 2019

Nintendo Market Analysis

Nintendo Market Analysis Introduction: The purpose of this assignment is to how do marketing research through analysis data of existing product, Nintendo Wii, competitors, and environment to achieve an increased understanding of the subject matter. Variety of marketing analysis tool, such as PEST, SWOT and Porter Five Force is illustrated in this report that evaluates marketing trend and future potential. Recommendation about Nintendo is given in the last chapter after identification key issue which includes customers, competitors and market place. Company background: Throughout its history in the home entertainment arena, Nintendo has created unique hardware and software as one integrated entertainment product, with software being the primary driver. Nowadays, Nintendo intends basic strategy that extends the worldwide gaming audience. For this purpose, Nintendo offers unique hardware and software to attract as many customers as possible around the world, which brings different experience to enjoy video game entertainment, regardless of their age, gender, language, culture background or gaming experience (Company Annul report, 2008). However, Sony usurps the pioneered static console market of Nintendo, even upstaged for a brief time by Microsoft, for years. It means that the GameCube console is not companys successful hope any more. In the same times, the console of choice for causal gamers the Wii falls short of convincing hardcore gamer that it is an essential purchase but with an estimated 3.5 million units sold in the UK, Nintendo will not be too concerned. (Mintel) Market summary The definition: The video games consoles market includes all video games used in conjunction with consoles and all associated hardware including consoles, peripherals and accessories such as gamepads, memory cards and cables. During in economical downturn, the global video game market maintains growth of 23.7% in 2008 to reach $ 49.6bn and expects to climb at a CAGR of 8.9% over the period 2008-2013, while the growth is slowly compared 2007. Console game dominates video game market as largest segment, however decreases from 54.1% in 2008 to 46.3% in 2013 by forecast. In 2008, the largest consuming market, EMEA (Europe, Middle East and Africa), occupies 35.3% of market share, which will reduce their market share in the total video gaming market by 2013. According to business insight forecast, Asia-Pacific will lead the video gaming market as the largest consumer. Nintendo, headquartered in Japan, is the largest video game publisher in the world. In the present, the majority of top 15 video game publisher exists in U.S. or Japan. There are three major players in console hardware market, Nintendo, Sony and Microsoft. Nintendo is the market leader in the console hardware field, with around 50% share in global video game market in 2009. PlayStation 3 (PS3) and Xbox owns similarly market share positioning at 2nd and 3rd respectively. Marco environment Macro environment is composed of broad environment factors which are considered the most general level environment. However, when many important changes take place in the environment, the organisation will be affected. PEST is illustrated to identify Nintendo future trends and determines the key drives of change. Porter five forces analysis is also used to understand how the competitive dynamics within and around the video game industry are changing from another point of view. PEST analysis PEST stands for the political and economic, social (including legal and cultural) and technological environment respectively. PEST analysis on video game industry is implemented on the followed context. Political Political environment consists of laws, government agencies, and pressure groups that influence and limit various organizations and individual. (Kotter, 2003, P174) There are many factors impact on video game industry, such as taxation policies, foreign trade regulations and social welfare policies. Due to video game play has associated as emotion of people which introverts some people to threat peace and law, therefore, government control the contents of video game with strong attitude. Another problem is copyright, which one of the recent products launched by company, Nintendo Wii, is in a controversy involving patent infringement. The company has been sued by Maryland-based Hillcrest Laboratories, which filed a case alleging a patent infringement against Nintendo. The lawsuit that is currently placed with the US International Trade Commission in Washington D.C. alleges the company of being guilty of infringement in four patents, particularly the technology used in handheld pointing device and also regarding the display interface system that manages graphic content. This allegation, if proved right, could cause the company to pay up heavily for the damages and could also result the company refraining to use the product further. The Wii console, launched in 2006, has been a huge hit and a judgement against the company could have a material impact on the company ( ). Economic During the global economical downturn, the video game industry still continues growing, driven by expansion of software sales and installed new generation of console hardware. Some places, U.S. and Japan, video game business contributes their GDP with huge dominated market. Nintendo distributes its product globally with overseas sales accounting for approximately 80% of total sales (annual report 2008). Therefore, interest rates have less influenced the video game business as they produce their own units. However, the video game business is depended on disposable income of customer. Nintendo grasps this opportunity with low manufacturing cost that increases sales volume towards normal price. The exchange rates is another majority condition to be considered that company holds a substantial amount of assets consisting on cash deposit denominated in foreign currencies without exchange contracts. When the exchange rate fluctuates, the company revaluated for earnings while foreign currencies are converted to Japanese yen. In other hands, Japanese yen appreciation against the U.S. dollar or Euro would have negative affect Nintendos profitability. Social The social factors impact on the video game industry from population demographics, income distribution, lifestyle changes, social mobility, attributes to work, level of education, consumerism, and consumer behaviour namely. Nintendo use the World of Nintendo showroom to attract and show interest to customers in order to affect customer through satisfaction their needs. Games also have magic to influence the culture of people, especially brings violent to children. These all elements will be exercised influence over the industry. Technological Focused on technological is giving Nintendo higher competitive advantage than normal video game console. The speed of technological innovation always restricts gaming industry developing. Nintendo has attributed the success of the Wii to idea of blue ocean strategy that reflects from price, movie playing, graphics, physics, fun, game library, and magic wand. Nintendo create new technologies both in game and console. For game, brain training of Nintendo DS Lite, and Wii sport brings new experience to players which they never played before. For console, it is the most distinguishing technology, Wii Remote, which contains motion sensing capability that allows the user to interact with and manipulate items on screen via gesture recognition and point through the use of accelerometer and optical sensor technology. At last, the online capability of Nintendo Wii is a major change in the technology of the video game industry. Micro environment In this part, porter five forces and SWOT analysis are illustrated to analyze micro environment. Porter five forces Michael Porter established five forces to identify the intrinsic long-run profit attractiveness of a market or market segment (Kotler, 2003) which base on analysis supplier, customer, substitute product and potential entrants. Porter five forces model is identified source of competition in video game industry to determine competitive advantage. Supplier The Power of Suppliers is very high as there are more suppliers available to a handful of companies in the video game industry. The suppliers are companies themselves that companies are developing their own video games. There are lots of products to innovate and develop may consist of CDs disk, hard disk, electronic components, softwares, game writers, packaging of the consoles, printing of manuals and additional features like graphics and so on for marking the game more acceptable and popular. Potential entrant Although Sony and Microsoft are strong competitors to Nintendo, industry rivalry exists in the strategic alliances, for instance straggling to control market. These huge players such as Nintendo, Sony and Microsoft, are already becoming tuff battle between companies to control market. This means that the threat of entrant into the industry can be ignored with existence of player during these big players. Customer The Power of Buyers in the video game industry is low as there are very few successful companies in the video game industry, therefore a small variety of video games available to the buyers. The individuals playing video games comprise an increasingly large and definition-defying group. According to the Entertainment Software Association, the average gamer is 35 years old and has been playing for 13 years. Today video players comes from different diverse segment of students, employees, military troops, seniors, mothers and fathers who have driven the evolution of games into new territory. When these first players grow up, their family will enjoy more fun during game with their children and parents. This is so called multiplying the pool of multi-generational gamers exponentially. As volume of player increasing, the market forces push the video game developed and bring new and diverse audience. Substitute product There are too many products, such as online game, PC game and mobile game; however, no product can replace console game. They have special fun during init, such as Wii Remote. Strengths Nintendo plays the important role of console hardware which is a market leader position. It means that the primary target is video game market instead of other product portfolios. This is considered to increase aggressiveness in bolstering sales through its existing formidable product line up. Nintendo also reduces the manufactory cost due to only focuses game function. As previously chapter, the console game depends on customer disposable income, which Nintendo low price strategy will reach an extensive number of loyal users transferring to customer expectation and demands into sales. Be worth mentioning, Wiis arsenal is totally different to its competitors, which innovates motion-sensitive controllers made for game. Weakness Nintendo is market leader in the moment, however still concentrates on remaining and expanding market share instead of developing new brand or games. Nintendo maintains profitability via extensive price competition. Designing new game requires large financial investment and research which cost numerous resources. That is why it depends on more existing brands rather new game. Nintendo abuses the strong censorship and restriction implement on new software game, which bound new game developer creative and innovation. For instance, Square Enix cooperates with Sony PlayStation for its Final Fantasy VI stand of Nintendo, owning to strictly censorship. Opportunities Online video game continuously grows and many of software sales also drive a growing base on console hardware and accessories. Nintendo also launch new product known as Touch generation DS, and Wii which expands new definition of video game industry. Specially, Wii promotes lots of fun via Wii Remote and accessories, conventional operation. Threats Development of hardware is complex and time consuming. With technology growing fast today, it is possible limitation factor if company may be unable to acquire necessary technology. It leads to delay hardware launched and lost market share. Cooperation with third party is also important element because third party manufactures key components and assemble final product. If some of these businesses are failed, Nintendo procures or manufactures its products difficultly. In addition, these elements, short of key components, quality of product and high base cost, causes margin decline and impairs the relationship between Nintendo and third party. Key issue Competitor analysis The major competitors of Nintendo are Sony and Microsoft. Microsofts Xbox 360 had been in market since November 2005 and Sonys next generation system, PlayStation 3, would to launch November 17, 2006. With a combined 93% existing market share, these industry behemoths shared a winning strategy: obsessing over the hardcore male gamer who invested tons of money and time into video gaming (Source: NPD, Sept. 2006). Sony: Sony has strong competitive advantage that Playstation 1 dominates 37% of the market and Playstation 2 (PS2) is even better, which only launch in the 4th quarter of 2000, shares 8% of the console market. Now, new generation product Playstation 3 (PS3) with improved technology controlled 21% market share for the latest generations of players in the U.S. in 2007. Sony still focuses 18-34 year old as target group, sophisticated video game consumers. Microsoft Xbox Live: Microsoft forays the console game industry that Xbox 360 has sold 2.4 million in UK by mid-2008 compared to around 2.3 million original Xbox console. Position somewhere between the hardcore players console that is the PS3 and the family-friendly Wii, the 360s main strength are its Xbox Live product and its exclusive games, such as Halo (Mintel). Xbox Live owns 12 million subscribers in worldwide, but less 3 million lives in Europe. Xbox is one of major online game provider. Market issue Global economical downturn influence too many areas, Japan, North American and Europe, which dominate Video gaming market. For example, Japans real GDP growth rate dropped from -0.7% in 2008 to -6.4% in 2009. Combination of unemployment and low wage of weight, customer purchases necessary goods instead of toy and video game. Wii launches into market until now to prove two strategies correct, which is low price of console and focuses family game. According to SWOT analysis, Wii markets issue is sub-standard software which means censorship. Fish Games CEO believes the Wii markets issue that have partly been the result of poor quality games that flooded the market, leaving consumers who had bad experience to spend money only on the key franchises. Nintendo relies on third party software developer and publisher, however the strictly censorship system leads to too many valuable and interesting game miscarried. Final Fantasy VI is good example of Nintendo censorship. It directly leads to limitation of game and loss aggressive to its competitors. As we known, the majority of players are made by male that are unable to accept childish and changeless game. They prefer more exciting game, such as activity game rather than Cook Mama female game. Nintendo attempts to create new market, home video game, overseas and expand the range of its product in the toy sector. In response this objective, the company is developing new characters other than Ben 10 and collaborating with overseas TV networks on their respective promotions (business inslight). Recommendation Nintendo should not only focus market share, but also develops variety of game to increase aggressive. Only depending on low price cannot win customer loyalty. PS3 and Xbox owns over 200 titles games attractive customers mind, whereas Nintendo Wii is only famous as Wii sport. Although there are a serve of sport games, customer do not satisfy monotonous games. They demand the more exciting, interesting and variable game. Nintendo works as global company, which do not only sale its products in several specific county or area. The company should develop more region as its market, such as China and Indian. Until now, there is no product sale in China, which loss lots of opportunity and margin as well. References Dibb, K. P. (1991). Marketing..Concept and Strategies European Edition. 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(1998) An examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior. Sex Roles. v 38, n 5/6, 425-443. Emes, Craig E. Is Mr. (1997) Pac Man Eating Our Children? Candadian Journal of Psychiatry. v 42, 409-414. Funk, J.B. and Buchman, D.D. (1996). Playing Violent Video and Computer Games and Adolescent Self-Concept. Journal of Communication. V 26 n 2, 19-32. Jackson, D.S., (1999) A Room Full of Doom. Time. V24 n 20, 37. Loftus, Elizabeth and Geoffrey. (1983) Mind at Play. New York: Basic Books, Inc., Publishers. Provenzo, Eugene F. Jr. (1991) Video Kids: Making Sense of Nintento. Cambridge: Harvard University Press. Quittner, J., (1999). Are Video Games Really so Bad? Time. v 153 n 18, 30-34. Ward Gailey, Christine. (1993) Mediated Messages: Gender, Class, and Cosmos in Home Video Games. Journal of popular culture. v 27, n 1, 81-97. Web references The Video Gaming Market Outlook: Evolving business models, key players, new challenges and the future outlook (2009) Business Insights http://blog.royaltyuniverse.com www.money.cnn.com www.Nintendo System History.com www.revolutionportal.com www.businessweek.com www.gamespot.com www.mevuk.com www.ninetendowiifanboy.com www.nwiizone.com www.rpsite.net www.theesa.com/gamesindailylife/health.asp www.wii.com www.wiisworld.com

Sunday, August 4, 2019

Graduation Speech :: Graduation Speech, Commencement Address

Well, seniors, here we are. It is time for us to "take on the world" as the popular Christian song states. Not only are we going to be responsible for taking on the world in the near future, but we will also be responsible for many, many other things. Just what we need, right? Well, think about it. New college classes, new jobs, new friends, possibly new spouses in the slightly distant future, new rug-rats in the more distant future. I don't know about you, but the idea of the world giving that much responsibility to someone like -- you fill in the blank -- scares me severely. Are we going to make it? If so, how? To help answer these questions, we needn't look any further than one of the greatest of our new obligations: the encouragement of one another. Now before you write me off as a lunatic or a "softy" (or both), think on the word I just used. Encouragement. Webster says that to encourage is "to inspire with courage, spirit, or hope;" but these are just mere words, right? How can a dictionary express the meaning of something that can change a person's life in a moment or lift someone from the abyss of despair to that wonderful feeling of being loved and needed? I can tell you truthfully that without the daily encouragement that I get from those around me, I would not be standing before you this evening. These people include my parents, my friends, my teachers, anyone who is able to say a nice world to me to inspire me to do my best and keep going. All of you must have experienced some form of encouragement in your lives or else you wouldn't be joining me on this football field to celebrate our completion of high school. My point is this: Encouragement is one of the most powerful forces that can be unleashed on this planet. Here's a little list of things that can be accomplished without encouragement ... Fairly short list, isn't it? I do not have a list of the things that are possible with encouragement because the use of that much paper would be environmentally devastating. You get the picture. We need encouragement and we need it as often as possible. Just like the air we breathe, if we lack encouragement in our lives we often feel suffocated. Are you getting enough of it in your life, or are you suffocating?

Saturday, August 3, 2019

unnatural Exposure Essay -- essays research papers

  Ã‚  Ã‚  Ã‚  Ã‚  For part of my independent study I read the book Unnatural Exposure, by Patricia Cornwell. The book is a murder mystery with a large focus on the forensic aspects of the investigation. The main character in the book is Dr. Kay Scarpetta, a medical examiner form Virginia. She is recently divorced and live in an apartment by herself. She could be described as a workaholic since she spends all of her time thinking and working on her cases. She is always the first person to arrive at the morgue and the last to leave.   Ã‚  Ã‚  Ã‚  Ã‚  As the book begins, Dr. Scarpetta is called to a crime scene at a garbage dump in Virginia. When she gets there she soon realizes that it must be a horrific scene because everyone there was almost in shock. She walked up to the taped off area and started understanding why everyone was in so much shock. The body at the crime scene was nothing but a decomposing torso. The person’s legs, arms, and head had been cut off. They had found the body when a tractor was spreading the trash around. After examining the entire crime scene, Dr. Scarpetta bought the body back to the morgue to look at it closer. She preformed an autopsy and found out that the body was a woman, older, and had a petite frame. The search for the murderer began.   Ã‚  Ã‚  Ã‚  Ã‚  The investigation started with interviews of the people at the dump but that turned up nothing. It almost seemed like this was a dead end case, until DEA...

Friday, August 2, 2019

Essay --

First Amendment Rights During War Considering that the 1st Amendment of the Constitution guarantees freedom of speech, can and should government regulate hate speech, or seek to address the harm it causes? Based on a premise that there is no such a thing as absolute right or absolute freedom, we can infer that a government can and should regulate any speech and seek to address the harm it causes; but the real issue is -- where, when, and how can it be regulated? Trying to balance both, freedom of speech and the fear of an inflammatory press report, the Supreme Court has produced probably the most famous legalistic test -- "clear and present danger." The underlying idea is that bureaucrats cannot punish a speaker/writer unless he/she creates a "clear and present danger" to others. Theoretically, this standard appears to be supportive of the right to speak freely. However, in practice, it is difficult to determine â€Å"when† the danger was "clear" enough for an "avera ge" reporter, how remote it could be and yet still be considered "present," and how precisely hazardous the "danger" should be to justify suppression of a speech. In addition to speech, the 1st Amendment protects writing, demonstrating, parading, leafleting, and certain forms of symbolic expression. The freedom of speech becomes a subject to "reasonable time, manner, and place" regulations, as long as these regulations are "content-neutral." Translating this legalistic jargon in plain English, the bureaucrats cannot restrict the content of what the speaker has to say, but it is their prerogative to reason what "reasonable" time, manner, and place are. And we know how they usually define what "reasonable" is (for them, of course). Brandenburg vs. Ohio In Brandenbu... ...otential attackers across a wider geographic area." Such a flat-out conclusion -- about 180 degrees from the trumpeted rationale for spending billions in Afghanistan -- might seem to merit more than a few dozen words. The assessment, while prominent, was brief and fleeting. It seemed to cause little stir in American news media. So, actually, First Amendment is not really a guarantee. It's a promissory ideal that can be redeemed only by media vitality in the present. If freedom of speech can be augmented by freedom to be heard, then Americans may hear enough divergent voices to disabuse themselves of easy and deadly clichà ©s. References 1) Norman Solomon’s book "The Habits of Highly Deceptive Media" 2) Schenck Case retrieved from http://www.thisnation.com/library on 23/04/2003 3) Cases Incorporated: Schenck v. U.S., Brandenburg Vs. Ohio and U.S. v. O’Brien.

Thursday, August 1, 2019

Life Sketch for a Funeral

I was looking at pictures and talking o my mom, she said she remembers him sleeping with Christine on his chest. (Insert letter from Ryan to Christine) Dad was always very supportive of us kids. He did not like cheerleaders, and never failed to let me know that, but he always paid for me to participate because he knew it made me happy. If I happy, he was happy. Mom, Dad, and I moved to Utah in 1993 so Ryan could attend the university of Utah. One of his favorite classes was photography and Lisa remembers taking Christine to the photo lab to spend time with him. In August 1995, the family moved back to Idaho and lived In Mud Lake on the farm.I would ride with Ryan In the stacker, or â€Å"snacked† as I called It. Ryan was taking classes at the SIS extension during that time. Ryan and I-Sis were serving as Primary teachers In their ward there- a calling that Ryan loved because he got to be with kids. That was a good time for our family, and we later moved to Roxbury. On August 1 6, 1996, I got my baby brother, Nathan Grant Hill. Dad spent a lot of time with Nathan as a baby because Lisa was working full-time. Lisa remembers he was so happy to have a son. Nathan spent a lot of time with his Dad in the combine. As he grew up, Neaten loved to go fishing and camping with Ryan.He especially liked the homemade bows and arrows and walking sticks that Ryan would carve for him. Ryan and Neaten went on a week-long hunting trip. Ryan bought Nathan a new bow. They didn't get anything, but they had a good time. Even though they loved the outdoors It wasn't always smooth sailing. Neaten and dad were going down the Alpine Slide together, and hit a curve going too fast, and instead of riding the sled down the mountain, Dad was ruling Nettle's face Instead. Neaten has scars on his head from getting hit with tree branches on the head from dad collecting fire wood.Neaten came out with battle wounds, but they always have a good laugh about it later- well, at least dad laughed at Ante's expense. Neaten and Ryan shared a special connection through their love of sports and music. Ryan only missed one of Ante's football games. When Neaten chose his number, he chose the number 11 because he didn't want to be Just like his Dad, but he knew the numbers 1 and added up to 2, which was his Dad's number. When Nathan started wrestling, Ryan posted on his Backbone account, â€Å"Neaten took first in his first wrestling tournament. I love football, but I goat say wrestling Is intense. He loved to watch Neaten wrestle.Lately, Neaten liked playing a game with his Dad where he would play clips of songs and then ask Ryan who sang It, when It was made, and whether It was famous. If my dad would say the song was popular and my Neaten didn't agree he would come back with â€Å"Nobody's heard this song! † When Christine and Nathan were young, Ryan worked as a snowmobile guide in Park City. He was a great guide and met some interesting people, Including ten calculator Attorney General, Ana Kept In touch Walt many AT them. A few days before Christmas in 1996, Ryan got in a snowmobiling accident that hatred his elbow and broke his forearm and scapula.Uncle Dave can remember sitting on Ryan while they tried to reset his dislocated shoulder and thinking how strong he was even in that condition. The first thing he asked when he was coherent was whether his snowmobile was alright. We can all remember being so grateful to have him home that Christmas. In 1998, Ryan moved back to Utah. That summer and fall, he and Lisa, Christine, and Nathan spent almost every weekend camping in the High Ninths. They loved to camp together. It became a family tradition to camp in Zion's National Park over Easter and then drive into SST. George for the annual Easter egg hunt.It was around this time that Ryan got very interested in food. We can all remember the strange things he liked to eat, like oysters and Kipper Snacks. He loved Tobacco sauce and would add it to everyt hing, seriously- everything. But, he not only liked to eat food, he loved to cook it. He had become an amazing cook. He made turkey and oyster dressing for the Hill Family Thanksgiving a couple of years ago and raised the bar for all Thanksgivings to come. He regularly cooked prime rib dinner for the Erickson family on Christmas Eve. Lisa said he could spend 25 minutes kicking out a steak.He loved to cook, but he especially loved to cook for his siblings. While Aunt Stephanie and Uncle Ryan and Aunt Megan and Uncle Shawn were attending BUY, Ryan would invite them over regularly for Sunday dinner and a game of Sequence, until I decided to choke on a game piece, and dad had to stick his finger down my throat to make me throw up. We will miss his good cooking. Ryan started working for OMG in 2002. This was the start of a very successful career in sales. He quickly moved up and became the top salesperson at the company, which later changed its name to Prosper.Most recently, he was leadi ng a sales team at Property. He was good at what he did and became a leader to those he worked with. His co-workers have commented that he was a great leader, mentor, and boss. People genuinely enjoyed working with Ryan and appreciated his kindness, consideration, and generosity. Even those who had worked with him Just a short time, thought of him as a brother and best friend. Lauren Joined the family on September 4, 2003. Lisa calls Lauren their â€Å"Evolve child. † She would not go to anyone other than her Mom and Dad. Ryan did not do anything without holding Lauren.Ryan decided to take Lisa to New York for her birthday after Lauren was born, but they could not leave Lauren so they ended up taking her with them. Ryan read to Lauren every night and Lisa thinks this is why she is such a good reader. Ryan always took his time to answer her questions and never rushed to be done reading. That same year, the family made another whirlwind trip to New York for Thanksgiving. When w e decided to go we spent about an hour on the computer, and six hours later they were on a red-eye flight bound for New York City. They stayed and had Thanksgiving dinner at the Plaza.New York was one of the most memorable trips our family took. Going to see all the sights my dad had random facts to share with us. He was always like a walking encyclopedia! When we first got to New York we walked out of the taxi and the Hotel Bellman at the Plaza saw that my mom had 3 children and was pregnant with another. He asked â€Å"Is there nothing better to do in Utah? † Madeline arrived on April 1, 2005. We all knew that Muddy was Ryan's favorite, no matter now much en terra to any It when en got none Trot work, en would ask where Media was and then spend time all night with her.He told Lisa he Just felt like she needed that time with him. Not long after Media was born, Ryan and Lisa were sealed to their children for time and eternity in the Salt Lake Temple on November 19, 2005. The only way I remember this day was because it was the same day that Santa came to the mall that year. It was a beautiful day and one they had looked forward to for a long time. One of my dad's favorite quotes was, â€Å"l never said it would be easy, I only said it would be worth it. † Making it to this point wasn't easy, but without a doubt it was worth it.It marked how far our family had come. My dad worked with all his soul to get our family there, and because of that hard work we will be together forever. He always knew that was true, and made sure that his children knew that too. Soon after Media was born, Charlie followed. And when we say soon, we mean it- 9 months and 18 days! Charlie was born on January 18, 2006. Grandma Chris calls Media and Charlie the â€Å"Irish twins† because of how close they are in age. Lisa was determined to have all her babies before she turned 30 and she did.There were some scary moments prior to Charlie's birth because of some issues t it his heart, but when he arrived Ryan and Lisa were thrilled because they really wanted another boy. â€Å"Chuck,† as they call him, looks Just like his Daddy. He also has his sense of adventure. The day of the accident, Charlie was riding his neighbor's dirt bike and couldn't wait to show his Daddy how good he could ride. Ryan was a great Dad. He was extremely patient with his children. He would rather be doing something with his kids than anything else. He taught all of his kids how to ride a bike when they were very young.One of their family traditions was participating in he Freedom Festival activities over the Fourth of July in Provo. Ryan sometimes ran the K and the family always attended the Stadium of Fire with Grandma Knells family. But, their favorite thing to do together as a family was to go boating. The happiest times I can remember were out on the lake. Lisa introduced Ryan to boating because the Erickson are avid boaters. Tom recalls teaching Ryan to water ski on one ski. Ryan could ski with two, but was determined not to be outdone by Lisa who already had slalom skiing mastered. Tom spent most of one day trying to get Ryan up on one ski.He tried and tried and would not give up. Tom kept asking Ryan if he wanted to take a break and Ryan Just kept saying, â€Å"Hit it! † No one could ever say that my dad wasn't a hard worker. Needless to say, Ryan eventually got up and he was hooked. He was happy to go boating with Tom and Chris, with or without Lisa. Eventually, Ryan bought a boat for his family and it became their safe haven. They put hundreds of hours on the boat on Lake Powell, Utah Lake, Deer Creek, Carbondale, and others. They boated during the day and at night. We would go out when it was a full moon, and would hook glow sticks to our life Jackets.The only thing you could see was a little light going back and forth, and in my dad's case that light was moving pretty dang fast. Ryan spent many hours taking Christine and her fr iends on the boat. I don't remember a time when I asked him to go out on the lake with my friends and he said no. I know that we drove him nuts most of the time, but he knew that I loved it. He was always extremely patient in helping us learn to ski, something he must have learned from Tom ;). His kids have wonderful memories of their times together as a family on the boat. The last family vacation they took together was lastAugust. Again on ten spur AT ten moment, Lisa cellar to take ten Kilos to calculator. Three hours later, she and the kids were on the road. We would have left earlier, but I had to teach a cheer camp. The second I was done, we were on the road. Ryan surprised them all by catching a flight and knocking on their hotel door at 1 a. M. We were planning on leaving the day after he got there, but He moved the family to a hotel on Huntington Beach and we got an even longer vacation. The kids remember it being the nicest hotel they had ever stayed at. They had a wonderf ul trip and made lasting memories.

The Expansion of the NFL Generations

The National Football League (NFL) has changed over time during its existence from 1920. The National Football League's experience is even more exciting today then in past generations. The players today are bigger, faster, and stronger then professional players. Although the same general rules still apply in today's game, but new ones are brought up every year to protect players from injuries. Ever since the league started in 1920, the football equipment for players has improved even better over the years. Also today's football culture is even more exciting for players and fans to enjoy. For the players today, it is easier to promote themselves and their teams from the Internet and social media. Since the arrival of the NFL, it has improved over the years and the now fans have made it a way in their daily life. The NFL experience improves every year and it is easier for players to promote themselves because of the Internet. Currently, every player joined the NFL because of the Internet. Today, it is easier for players to promote themselves and communicate with coaches or teams because of the Internet. Coaches and team management are always on the look out for great players. After their talent search, the NFL teams scout online using college statistics for their prospect using the college athletics websites from the players school. The NFL coaches today can even watch college player's highlight films on YouTube, which is a great way to promote players. The older generation coaches had to use word of mouth communications to scout players. Unlike past generations, the communication for players and coaches have involved extremely because of advance technology. The NFL generation today is better than past generations and is getting outstanding players to join the league because of the Internet. The NFL players today are paid more money because of their experience, talents, and abilities to play the game. The players who usually get paid the most are the franchise players. The franchise players (best players on their team) are treated more valuable and the teams base their game strategies because of talents of those players. While other players are part of a role in the game plan, the franchise players carry most the load to the game plan. The NFL players today can easily be replaced by other upcoming college standouts. Unlike past generations, the competition is even more difficult to play against today because the players want to stay in the league or not be traded to other teams. The NFL continues to improve year after year because of the great competitors that join the league and the current players that do not want to be replaced. The rules and regulations of the NFL games have changed significantly and the way the game is watched on television. Most of the rules that changed were for health and injury risk issues because of the full contact sport. For instance, the most recent rule that changed was the head-to-head contact tackle. The head-to-head contact tackle is the incorrect way to tackle, but sometimes other players just want to injury other players for their own reasons. This highlight tackle has been banned due to injuries like brain damage, neck injuries, and concussions. If players attempted to do this tackle they will be fined or suspend for an certain amount of games. Just like any other violation tackle, the head-to-head contact tackle is absorbed in the NFL very closely. While, football equipment has improved over the years for safety issues. There are lighter safety pads that protect your bones with more comfort to your body when absorbed contact. The NFL is always improving the football equipment and trying to avoid past life-threatening injuries such as concussions. Others new rules were also created to improve how the game is played and will protect the football players even better today. The games on television have better picture and a greater experience to watch the game. Unlike in the past, there is a huge difference how the picture has improved even more. The NFL games today have more camera angles and closer experience to watch the game. Just imaging and compared how older generations watched the games on black and white televisions? Also, the NFL games are now watched in high definition. There are also now NFL games that can be watched in 3-Dimensional. Unlike basic cable games, the 3-D games change the television experience, they make you feel like you are playing or coaching in the game. The way the game is played and watched on television in today's generation, is extremely better than past generations. Also the American football culture is expanding and growing over the years of existence. During the fall season, fans know Sundays are for NFL football games and church. NFL fans exist through out America; there can be New York fans that live in California or other areas. The fans are expanding everyday and the football culture is now a way of people's life. For example, NFL fans treat Super Bowl Sunday as a holiday than a regular championship football game. Everybody watches the Super Bowl for the game, halftime show, and commercials. NFL fans have parties and invite friends over to watch the big game at their house. Even commercials during the Super Bowl are always talked about because everybody watches the Super Bowl. Although, companies pay millions of dollars for thirty seconds for their commercials to be played during the Super Bowl because they can attract new customers. Even stores get involved to promote Super Bowl Sunday; like having sales on food and televisions. However, the Thanksgiving Thursday Night Football Game is also part of the American football culture. While enjoying time with family on a real holiday, the NFL has a game on Thanksgiving Day. This game always promotes the Super Bowl game because they know fans and their families are watching the game. The football culture has grown bigger through every generation. Everybody knows when it's time for Super Bowl Sunday. The NFL experience has improved over the years and players have been improving each year. My favorite player of all time in the NFL is Ray Lewis, he plays defensive linebacker for the Baltimore Ravens. Ray Lewis is a franchise player for the Baltimore Ravens and is entering his sixteenth year in the NFL because of his effort to be the best he can be. While, I play the same position as Ray Lewis and I try to put in the same effort he does to become a great player. Although I am trying to pursue an NFL career and become a legend just like Ray Lewis it takes hard work and dedication to become the best you can be. My favorite motivation quote from Ray Lewis is â€Å"You might be bigger, faster, stronger, and better than me, but you are not going to outwork me, because I won't let you†. Unlike other players, Ray Lewis is great role model to play the game and he continues to play the game with his heart instead of greed. The National Football League has changed significantly in every generation. The players are more skilled, paid more money, and rules have changed due to past injuries. The players today are bigger, faster, and stronger than past players because of the improvements in the games. Even the technology of watching the game on televisions has improved significantly for fans to enjoy. Today, the NFL culture has grown on every American life including mine. The National Football League will keep changing generation after generation, but the love of the game will continue to grow.